Comments

Log in with itch.io to leave a comment.

(+1)

Hey Lumpy Lumps gave you game a play, I beat all 5 levels pretty good, some of the levels required me to reset a few times. 

This could be because I was using my laptop but on level 5 when I was holding all the water it did cause the computer to slow down. I never noticed this on the other levels. It didnt stop me from playing and I still beat all 5 levels 

Link to web-gel version. It's exactly the same as this version, linking for convenience https://lumpy-lumps.itch.io/drippy-webgl

(1 edit)

The UI is terrible I know. I had been testing it in the Unity editor at a low resolution and only when I built it I relised nothing scaled properly. The (likely tiny on your screen) bar at the bottom tells you how much percent of water you have saved for the level. This text is bugged in the submitted build as it should reset to 0% at the start of each level but does not

Apologies for the hasty project description. I was having a few last minute issues with the project and literally hit submission with less than 2 minutes to go.


It's probably worth noting this game is physics heavy and not well optimised, so I can't garantee it will run well on older computers!


Should work with Gamepad as well - Jump with South button, and other trigger for asrobption.

If anyone is stuck for how to do things, you can use your momentum to sling water in a particular direction.

Credit to Codemonkey for his Unity fluid physics tutorial, the water physics in based around a modification of that approach.

As always I left everything last minute. I wouldn've liked to focus more on puzzle elements, but as of now it's really more of a physics challenge

Anyone remember catalysm for the Acorn computer? That was a funky game, I was hoping to get to something a bit like that!


I need sleep.